Function bitbots_splines::MatrixToEulerIntrinsic
Defined in File euler.hpp
Function Documentation
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inline Eigen::Vector3d bitbots_splines::MatrixToEulerIntrinsic(const Eigen::Matrix3d &mat)
Manually convert the given rotation matrix to [Roll, Pitch, Yaw] ZYX intrinsic euler angle (Better range than Eigen conversion).